Creative Development Advanced HumanIK in Maya with Annick Harmel-Tourneur
File List
- 3. Overview of the Skeleton Generator window.flv 79.8 MB
- 14. Workflow for retargeting.flv 46.6 MB
- 8. Creating a control rig and keying groups.flv 39.9 MB
- 16. Tweaking mocap data using the HumanIK rig.flv 34.6 MB
- 7. Characterization window with our custom skeleton.flv 34.3 MB
- 9. Pinning reach and keying groups.flv 29.9 MB
- 20. Using MEL with the Character Controls window.flv 29.3 MB
- 11. How to create auxiliary effectors.flv 28.2 MB
- 19. Using MEL with the Characterization Tool.flv 28.0 MB
- 4. Looking at the requirements for using your own skeleton.flv 26.0 MB
- 12. How to create pivots effectors.flv 25.1 MB
- 2. What is HumanIK.flv 23.5 MB
- 13. Preparing for retargeting.flv 22.7 MB
- 17. Using retargeted data to pose animation.flv 18.6 MB
- 15. Best practices for baking mocap.flv 17.9 MB
- 6. Characterization window with the default skeleton.flv 16.1 MB
- 18. Using MEL with the Skeleton Generator.flv 16.0 MB
- 5. Required nodes for HIK and dealing with extra joints.flv 14.9 MB
- 1. Introduction and project overview.flv 13.3 MB
- 10. Looking at the HIK rig options.flv 11.7 MB
- project_files.zip 7.3 MB
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