Advanced HumanIK Workflows in Maya
File List
- 03 Overview of the Skeleton Generator window.mp4 42.3 MB
- 14 Workflow for retargeting.mp4 19.7 MB
- 08 Creating a control rig and keying groups.mp4 16.4 MB
- 16 Tweaking mocap data using the HumanIK rig.mp4 14.1 MB
- 19 Using MEL with the Characterization Tool.mp4 13.3 MB
- 01 Introduction and project overview.mp4 13.2 MB
- 07 Characterization window with our custom skeleton.mp4 13.2 MB
- 20 Using MEL with the Character Controls window.mp4 12.3 MB
- 09 Pinning, reach and keying groups.mp4 11.3 MB
- 11 How to create auxiliary effectors.mp4 10.8 MB
- 12 How to create pivots effectors.mp4 10.6 MB
- 04 Looking at the requirements for using your own skeleton.mp4 10.4 MB
- 13 Preparing for retargeting.mp4 9.7 MB
- 02 What is HumanIK.mp4 9.0 MB
- 17 Using retargeted data to pose animation.mp4 7.3 MB
- project_files.zip 7.3 MB
- 15 Best practices for baking mocap.mp4 7.2 MB
- 05 Required nodes for HIK and dealing with extra joints.mp4 6.3 MB
- 18 Using MEL with the Skeleton Generator.mp4 6.1 MB
- 06 Characterization window with the default skeleton.mp4 6.0 MB
- 10 Looking at the HIK rig options.mp4 4.4 MB
- about.txt 526 bytes
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