Udemy, CG Masters - The Blender 2.8 Encyclopedia (Updated Dec 2020)
File List
- 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/10. Example - Ninja Leaving the Temple Pt.1 - Creating a Shot with Scenes and Linking.zip 838.4 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/11. Example - Ninja Leaving the Temple Pt.2 - Creating a Shot with Scenes and Linking.zip 638.1 MB
- 19. Section 14 - Shaders and Materials/Resources/41. Shader Nodes - Volumetric Shaders - Part 2 - Eevee.zip 547.0 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/09. Example - Wasp Bot and The Firefly Tree - Creating a Shot with Scenes and Appending.zip 334.2 MB
- 19. Section 14 - Shaders and Materials/45. Shader Nodes - Translucent.mp4 328.3 MB
- 19. Section 14 - Shaders and Materials/43. Shader Nodes - Subsurface Scattering.mp4 317.5 MB
- 02. Section 2 - Understanding Blender/15. Viewport Shading.mp4 310.0 MB
- 19. Section 14 - Shaders and Materials/18. Input Nodes - Light Path.mp4 290.4 MB
- 19. Section 14 - Shaders and Materials/37. Shader Nodes - Mix Shader.mp4 278.9 MB
- 19. Section 14 - Shaders and Materials/40. Shader Nodes - Volumetric Shaders - Part 1 - Cycles.mp4 264.9 MB
- 23. Section 18 - Render (Eevee)/Resources/25. Screen Space Effects - Simplify.zip 254.3 MB
- 23. Section 18 - Render (Eevee)/Resources/01. An Introduction to the Eevee Render Engine.zip 250.4 MB
- 19. Section 14 - Shaders and Materials/33. Shader Nodes - Glass.mp4 246.2 MB
- 19. Section 14 - Shaders and Materials/38. Shader Nodes - Principled BSDF.mp4 206.2 MB
- 03. Section 3 - Working with Blender/22. Project - Your First 3D Scene - Making a Toy Train.mp4 177.5 MB
- 19. Section 14 - Shaders and Materials/35. Shader Nodes - Hair.mp4 174.1 MB
- 19. Section 14 - Shaders and Materials/88. Converter Nodes - Vector Math.mp4 171.7 MB
- 02. Section 2 - Understanding Blender/Resources/04. General Editors.zip 170.5 MB
- 19. Section 14 - Shaders and Materials/16. Input Nodes - Hair Info.mp4 170.0 MB
- 19. Section 14 - Shaders and Materials/67. Color Nodes - Light Falloff.mp4 164.4 MB
- 19. Section 14 - Shaders and Materials/41. Shader Nodes - Volumetric Shaders - Part 2 - Eevee.mp4 160.7 MB
- 19. Section 14 - Shaders and Materials/15. Input Nodes - Geometry.mp4 156.4 MB
- 19. Section 14 - Shaders and Materials/Resources/26. Input Nodes - Volume Info.zip 156.3 MB
- 19. Section 14 - Shaders and Materials/68. Color Nodes - MixRGB.mp4 155.1 MB
- 19. Section 14 - Shaders and Materials/89. Converter Nodes - Wavelength.mp4 152.6 MB
- 14. Section 10 - Rigging Tools - Animation Skeletons/Resources/06. Armature Bone Properties - Part 2 - Deform, Envelopes, and Viewport Display.zip 147.6 MB
- 17. Section 12 - Creating a Professional Character Rig/15. Hand Control Rig Method - Part 5 - Palm Rig and Control Shapes.mp4 145.5 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/07. The Data Linking Menu.mp4 144.6 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/09. Example - Wasp Bot and The Firefly Tree - Creating a Shot with Scenes and Appending.mp4 139.4 MB
- 18. Section 13 - Animation/Resources/03. Animation in The Timeline - Part 1 - Navigation and Tools.zip 138.2 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/10. Example - Ninja Leaving the Temple Pt.1 - Creating a Shot with Scenes and Linking.mp4 131.9 MB
- 06. Section 5 - Modeling - Curve/05. Curve Properties.mp4 130.6 MB
- 23. Section 18 - Render (Eevee)/21. Screen Space Effects - Volumetrics.mp4 125.4 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/20. Modeling - String Lights.mp4 125.1 MB
- 23. Section 18 - Render (Eevee)/14. Screen Space Effects - Color Management.mp4 124.0 MB
- 19. Section 14 - Shaders and Materials/30. Shader Nodes - Anisotropic.mp4 122.1 MB
- 19. Section 14 - Shaders and Materials/69. Color Nodes - RGB Curves.mp4 120.2 MB
- 23. Section 18 - Render (Eevee)/13. Object Volumetrics in Eevee.mp4 119.6 MB
- 19. Section 14 - Shaders and Materials/95. Project - Carbon Fiber - Part 1.mp4 119.2 MB
- 02. Section 2 - Understanding Blender/Resources/15. Viewport Shading.zip 119.1 MB
- 19. Section 14 - Shaders and Materials/84. Converter Nodes - RGB to BW (Black and White).mp4 117.6 MB
- 13. Section 9 - Modifiers/36. Deform - Shrinkwrap.mp4 117.0 MB
- 18. Section 13 - Animation/04. Animation in The Timeline - Part 2 - The Playback Menu.mp4 116.8 MB
- 19. Section 14 - Shaders and Materials/83. Converter Nodes - Combine_Separate XYZ.mp4 116.2 MB
- 23. Section 18 - Render (Eevee)/09. World Shader in Eevee.mp4 116.0 MB
- 19. Section 14 - Shaders and Materials/48. Shader Nodes - Volume Absorption and Scatter.mp4 115.5 MB
- 22. Section 17 - Render (Cycles)/21. Render Properties - Film.mp4 115.3 MB
- 13. Section 9 - Modifiers/Resources/03. Modify - Mesh Cache and Mesh Sequence Cache.zip 114.7 MB
- 16. Section 11 - Skinning a Character (Old)/06. Creating a Mesh Deform Cage.mp4 114.0 MB
- 16. Section 11 - Skinning a Character (Old)/04. Individual Vertex Weights and Weight Painting.mp4 112.7 MB
- 13. Section 9 - Modifiers/35. Deform - Mesh Deform.mp4 112.1 MB
- 05. Section 4 - Modeling - Mesh/27. Cleaning Up Your Meshes.mp4 111.4 MB
- 05. Section 4 - Modeling - Mesh/04. Project - Your First 3D Model - Low Poly Axe.mp4 110.8 MB
- 19. Section 14 - Shaders and Materials/71. Vector Nodes - Displacement.mp4 108.6 MB
- 19. Section 14 - Shaders and Materials/93. Project - Micropolygon Displacement.mp4 108.4 MB
- 22. Section 17 - Render (Cycles)/07. Lighting in Cycles - Area Light and Portals.mp4 107.1 MB
- 15. Section 11 - Skinning a Character/01. Creating Skeleton.mp4 106.3 MB
- 17. Section 12 - Creating a Professional Character Rig/11. Hand Control Rig Method - Part 1 - Adding Hand and Finger Joints.mp4 105.7 MB
- 23. Section 18 - Render (Eevee)/04. Transparency in Eevee.mp4 105.4 MB
- 18. Section 13 - Animation/03. Animation in The Timeline - Part 1 - Navigation and Tools.mp4 104.8 MB
- 03. Section 3 - Working with Blender/11. Snapping Tools.mp4 104.6 MB
- 19. Section 14 - Shaders and Materials/82. Converter Nodes - CombineSeparate RGB.mp4 102.6 MB
- 23. Section 18 - Render (Eevee)/Resources/21. Screen Space Effects - Volumetrics.zip 102.6 MB
- 23. Section 18 - Render (Eevee)/Resources/22. Screen Space Effects - Shadows.zip 102.6 MB
- 23. Section 18 - Render (Eevee)/Resources/23. Screen Space Effects - Indirect Lighting.zip 102.6 MB
- 23. Section 18 - Render (Eevee)/Resources/24. Screen Space Effects - Film.zip 102.6 MB
- 23. Section 18 - Render (Eevee)/Resources/14. Screen Space Effects - Color Management.zip 102.4 MB
- 23. Section 18 - Render (Eevee)/Resources/26. Screen Space Effects - Hair.zip 102.1 MB
- 19. Section 14 - Shaders and Materials/44. Shader Nodes - Toon.mp4 101.8 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/18. Modeling - Potted Plants.mp4 101.2 MB
- 16. Section 11 - Skinning a Character (Old)/07. Deforming with the Mesh Deform Modifier.mp4 100.3 MB
- 17. Section 12 - Creating a Professional Character Rig/04. Head and Neck Control Rig Method - Part 3 - Custom Control Shapes.mp4 100.1 MB
- 05. Section 4 - Modeling - Mesh/12. Face Tools - Part 1.mp4 99.2 MB
- 13. Section 9 - Modifiers/12. Generate - Bevel.mp4 99.1 MB
- 16. Section 11 - Skinning a Character (Old)/08. Deforming the Hood and Cape.mp4 98.3 MB
- 23. Section 18 - Render (Eevee)/12. Light Probes in Eevee - Irradiance Volume.mp4 96.4 MB
- 19. Section 14 - Shaders and Materials/32. Shader Nodes - Emission.mp4 95.6 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/13. Modeling - Curtains.mp4 94.1 MB
- 17. Section 12 - Creating a Professional Character Rig/14. Hand Control Rig Method - Part 4 - Completing Fingers and Thumb Rig.mp4 93.7 MB
- 19. Section 14 - Shaders and Materials/65. Color Nodes - Hue Saturation.mp4 92.8 MB
- 05. Section 4 - Modeling - Mesh/18. Vertex Tools.mp4 90.6 MB
- 19. Section 14 - Shaders and Materials/60. Texture Nodes - Voronoi.mp4 90.0 MB
- 17. Section 12 - Creating a Professional Character Rig/13. Hand Control Rig Method - Part 3 - Finger Curl Rig.mp4 89.7 MB
- 02. Section 2 - Understanding Blender/17. Different Work Modes Overview.mp4 89.6 MB
- 05. Section 4 - Modeling - Mesh/24. Project - Subsurf Modeling a Coffee Mug.mp4 89.2 MB
- 13. Section 9 - Modifiers/01. Modifier Basics.mp4 89.0 MB
- 17. Section 12 - Creating a Professional Character Rig/17. Leg Control Rig Method - Part 2 - IK Leg Rig.mp4 88.5 MB
- 17. Section 12 - Creating a Professional Character Rig/16. Leg Control Rig Method - Part 1 - FK Leg Rig.mp4 87.4 MB
- 19. Section 14 - Shaders and Materials/96. Project - Carbon Fiber - Part 2.mp4 87.1 MB
- 07. Section 5 - Modeling - Curve (Old)/02. Curve Properties.mp4 86.9 MB
- 06. Section 5 - Modeling - Curve/06. Custom Bevel and Taper.mp4 86.1 MB
- 10. Section 7 - Drivers (Old)/03. The Drivers Graph Panels.mp4 85.1 MB
- 13. Section 9 - Modifiers/18. Generate - Mirror.mp4 84.6 MB
- 19. Section 14 - Shaders and Materials/39. Shader Nodes - Principled Hair.mp4 84.3 MB
- 08. Section 6 - Modeling - Surface/03. Surface Properties.mp4 83.9 MB
- 17. Section 12 - Creating a Professional Character Rig/05. Shoulder and Arm Control Rig Method - Part 1 - Shoulders and FK Arm Preparation.mp4 83.0 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/24. Shaders - Basic Shaders - Part 2.mp4 82.1 MB
- 07. Section 5 - Modeling - Curve (Old)/03. Bevel and Taper.mp4 81.6 MB
- 13. Section 9 - Modifiers/20. Generate - Remesh.mp4 81.1 MB
- 19. Section 14 - Shaders and Materials/86. Converter Nodes - Math.mp4 80.7 MB
- 22. Section 17 - Render (Cycles)/22. Render Properties - Performance.mp4 80.5 MB
- 13. Section 9 - Modifiers/11. Generate - Array.mp4 80.3 MB
- 10. Section 7 - Drivers (Old)/06. Example - Interactive Space Flyer - Part 1 - Distance Driver Variable.mp4 80.0 MB
- 17. Section 12 - Creating a Professional Character Rig/07. Shoulder and Arm Control Rig Method - Part 3 - FK Control Shapes.mp4 79.6 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/12. Appending or Linking Which Production Method to Use.mp4 79.1 MB
- 09. Section 7 - Drivers/12. Project - Boxing Ring Dynamic Camera.mp4 79.0 MB
- 17. Section 12 - Creating a Professional Character Rig/03. Head and Neck Control Rig Method - Part 2 - Animation Control Bones.mp4 78.6 MB
- 05. Section 4 - Modeling - Mesh/14. Edge Tools - Part 1.mp4 77.1 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/06. Packing and Unpacking Data in Blender.zip 76.5 MB
- 13. Section 9 - Modifiers/45. Project - Customizable Archi-Viz Assets.mp4 76.2 MB
- 20. Section 15 - UV Mapping/23. Project - UDIMs in Blender.mp4 75.7 MB
- 19. Section 14 - Shaders and Materials/80. Converter Nodes - ColorRamp.mp4 75.1 MB
- 23. Section 18 - Render (Eevee)/23. Screen Space Effects - Indirect Lighting.mp4 74.8 MB
- 11. Section 8 - Constraints/16. Track To, Locked Track and Damped Track Costraints.mp4 74.8 MB
- 17. Section 12 - Creating a Professional Character Rig/12. Hand Control Rig Method - Part 2 - Joining Fingers to Body and Skinning.mp4 74.8 MB
- 23. Section 18 - Render (Eevee)/05. Lighting in Eevee - Point Light.mp4 73.2 MB
- 05. Section 4 - Modeling - Mesh/05. What are Normals.mp4 73.2 MB
- 12. Section 8 - Constraints (Old)/22. Working with Constraints.mp4 73.0 MB
- 23. Section 18 - Render (Eevee)/10. Light Probes in Eevee - Reflection Plane.mp4 72.5 MB
- 23. Section 18 - Render (Eevee)/22. Screen Space Effects - Shadows.mp4 72.0 MB
- 19. Section 14 - Shaders and Materials/Resources/54. Texture Nodes - Image.zip 71.9 MB
- 10. Section 7 - Drivers (Old)/10. Example - Mechanical Ink - Part 2 - Rotational Difference Variable.mp4 71.9 MB
- 22. Section 17 - Render (Cycles)/06. Lighting in Cycles - Spot Light.mp4 71.7 MB
- 22. Section 17 - Render (Cycles)/08. Lighting in Cycles - Emission Shaders.mp4 71.6 MB
- 23. Section 18 - Render (Eevee)/17. Screen Space Effects - Bloom.mp4 71.5 MB
- 16. Section 11 - Skinning a Character (Old)/01. Creating a Character Skeleton.mp4 71.4 MB
- 23. Section 18 - Render (Eevee)/11. Light Probes in Eevee - Reflection Cubemap.mp4 70.9 MB
- 18. Section 13 - Animation/09. Animation in The Graph Editor - Part 2.mp4 70.7 MB
- 22. Section 17 - Render (Cycles)/10. World Settings and Ambient Occlusion.mp4 70.5 MB
- 10. Section 7 - Drivers (Old)/Resources/06. Example - Interactive Space Flyer - Part 1 - Distance Driver Variable.zip 70.5 MB
- 10. Section 7 - Drivers (Old)/Resources/07. Example - Interactive Space Flyer - Part 2 - Low Altitude Color Change.zip 70.5 MB
- 10. Section 7 - Drivers (Old)/Resources/08. Example - Interactive Space Flyer - Part 3 - Low Altitude Warning Sound.zip 70.5 MB
- 18. Section 13 - Animation/Resources/04. Animation in The Timeline - Part 2 - The Playback Menu.zip 69.1 MB
- 13. Section 9 - Modifiers/Resources/18. Generate - Mirror.zip 68.7 MB
- 20. Section 15 - UV Mapping/04. UV Mapping - Seams and Unwrapping.mp4 68.1 MB
- 22. Section 17 - Render (Cycles)/Resources/24. Object Settings - Shadow Catcher.zip 67.7 MB
- 15. Section 11 - Skinning a Character/04. Weight Paint and Complete Deform.mp4 67.2 MB
- 05. Section 4 - Modeling - Mesh/28. Editing Normals.mp4 67.0 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/06. Modeling - Couch.mp4 66.8 MB
- 19. Section 14 - Shaders and Materials/63. Color Nodes - Bright Contrast.mp4 66.6 MB
- 22. Section 17 - Render (Cycles)/18. Render Properties - Hair.mp4 66.3 MB
- 17. Section 12 - Creating a Professional Character Rig/09. Shoulder and Arm Control Rig Method - Part 5 - IK Control Shapes and Elbow Pole.mp4 65.3 MB
- 19. Section 14 - Shaders and Materials/10. Input Nodes - Ambient Occlusion.mp4 65.0 MB
- 13. Section 9 - Modifiers/19. Generate - Multiresolution.mp4 65.0 MB
- 16. Section 11 - Skinning a Character (Old)/05. Completing the Character Skinning.mp4 64.9 MB
- 17. Section 12 - Creating a Professional Character Rig/21. Spine Control Rig Method - Part 4 - Custom Bone Shapes.mp4 64.0 MB
- 18. Section 13 - Animation/11. FK and IK (Forward and Inverse Kinematics).mp4 63.9 MB
- 05. Section 4 - Modeling - Mesh/13. Face Tools - Part 2.mp4 63.5 MB
- 13. Section 9 - Modifiers/25. Generate - Adaptive Subdivision Surface.mp4 63.0 MB
- 13. Section 9 - Modifiers/15. Generate - Decimate.mp4 63.0 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/04. Example - Rollerball - Access and Manipulating Animation Data.mp4 62.7 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/23. Shaders - Basic Shaders - Part 1.mp4 62.6 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/28. Shaders - Brick Wall.mp4 61.6 MB
- 05. Section 4 - Modeling - Mesh/07. Transform Tools and Basic Tools.mp4 61.4 MB
- 13. Section 9 - Modifiers/02. Modify - Data Transfer.mp4 60.5 MB
- 22. Section 17 - Render (Cycles)/09. Lighting in Cycles - HDRIs.mp4 60.2 MB
- 19. Section 14 - Shaders and Materials/46. Shader Nodes - Transparent.mp4 59.7 MB
- 19. Section 14 - Shaders and Materials/90. Node Groups.mp4 59.5 MB
- 23. Section 18 - Render (Eevee)/20. Screen Space Effects - Screen Space Reflection.mp4 59.5 MB
- 19. Section 14 - Shaders and Materials/54. Texture Nodes - Image.mp4 59.2 MB
- 10. Section 7 - Drivers (Old)/01. An Introduction to Drivers.mp4 59.1 MB
- 12. Section 8 - Constraints (Old)/20. Relationship Constraints - Shrink Wrap.mp4 59.1 MB
- 18. Section 13 - Animation/12. The Curious Case of Animating Rotations.mp4 59.0 MB
- 03. Section 3 - Working with Blender/14. Collections and View Layers.mp4 58.9 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/03. Introduction to Data-Blocks and Manipulating Data.mp4 58.9 MB
- 16. Section 11 - Skinning a Character (Old)/03. Skinning the Character's Head.mp4 58.8 MB
- 18. Section 13 - Animation/10. The Non-Linear Animation (NLA) Editor.mp4 58.2 MB
- 22. Section 17 - Render (Cycles)/Resources/02. Rendering Basics.zip 58.0 MB
- 23. Section 18 - Render (Eevee)/Resources/03. Rendering Basics.zip 58.0 MB
- 18. Section 13 - Animation/06. Animation in The Dope Sheet Editor - The Dope Sheet and Editor Window.mp4 57.8 MB
- 05. Section 4 - Modeling - Mesh/21. More Selection Tools.mp4 57.7 MB
- 03. Section 3 - Working with Blender/03. Basic Tools.mp4 57.2 MB
- 19. Section 14 - Shaders and Materials/Resources/93. Project - Micropolygon Displacement.zip 56.9 MB
- 13. Section 9 - Modifiers/30. Deform - Curve.mp4 56.9 MB
- 13. Section 9 - Modifiers/22. Generate - Skin.mp4 56.7 MB
- 03. Section 3 - Working with Blender/17. Setting Up Background Images.mp4 56.5 MB
- 22. Section 17 - Render (Cycles)/19. Render Properties - Simplify.mp4 56.5 MB
- 02. Section 2 - Understanding Blender/08. User Preferences and Suggested Changes.mp4 55.9 MB
- 19. Section 14 - Shaders and Materials/07. Texture Coordinates - Object.mp4 55.8 MB
- 05. Section 4 - Modeling - Mesh/23. Subsurf Modeling - Part 2 - Rules and Tools.mp4 55.3 MB
- 02. Section 2 - Understanding Blender/16. Viewport Options.mp4 54.3 MB
- 13. Section 9 - Modifiers/03. Modify - Mesh Cache and Mesh Sequence Cache.mp4 54.1 MB
- 13. Section 9 - Modifiers/34. Deform - Lattice.mp4 53.7 MB
- 19. Section 14 - Shaders and Materials/20. Input Nodes - Particle Info.mp4 53.6 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/06. Packing and Unpacking Data in Blender.mp4 53.4 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/02. Modeling - Platform and Walls.mp4 53.4 MB
- 11. Section 8 - Constraints/24. Shrinkwrap.mp4 53.0 MB
- 23. Section 18 - Render (Eevee)/19. Screen Space Effects - Sub-Surface Scattering.mp4 52.8 MB
- 17. Section 12 - Creating a Professional Character Rig/08. Shoulder and Arm Control Rig Method - Part 4 - IK Arm Mechanism.mp4 52.8 MB
- 19. Section 14 - Shaders and Materials/Resources/39. Shader Nodes - Principled Hair.zip 52.7 MB
- 19. Section 14 - Shaders and Materials/19. Input Nodes - Object Info.mp4 52.7 MB
- 19. Section 14 - Shaders and Materials/78. Converter Nodes - Blackbody.mp4 52.5 MB
- 02. Section 2 - Understanding Blender/04. General Editors.mp4 52.5 MB
- 19. Section 14 - Shaders and Materials/Resources/71. Vector Nodes - Displacement.zip 52.3 MB
- 23. Section 18 - Render (Eevee)/06. Lighting in Eevee - Sun Light.mp4 52.1 MB
- 23. Section 18 - Render (Eevee)/25. Screen Space Effects - Simplify.mp4 51.7 MB
- 07. Section 5 - Modeling - Curve (Old)/01. Curve Editing.mp4 50.9 MB
- 23. Section 18 - Render (Eevee)/Resources/15. Screen Space Effects - Sampling.zip 50.5 MB
- 23. Section 18 - Render (Eevee)/Resources/16. Screen Space Effects - Ambient Occlusion (GTAO).zip 50.5 MB
- 23. Section 18 - Render (Eevee)/Resources/17. Screen Space Effects - Bloom.zip 50.5 MB
- 23. Section 18 - Render (Eevee)/Resources/18. Screen Space Effects - Depth Of Field.zip 50.5 MB
- 23. Section 18 - Render (Eevee)/Resources/19. Screen Space Effects - Sub-Surface Scattering.zip 50.5 MB
- 23. Section 18 - Render (Eevee)/Resources/20. Screen Space Effects - Screen Space Reflection.zip 50.5 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/16. Modeling - Books.mp4 50.4 MB
- 05. Section 4 - Modeling - Mesh/20. Convex Hull, Spin, and Spin Duplicate.mp4 50.2 MB
- 10. Section 7 - Drivers (Old)/04. Custom Driver Properties and Variables.mp4 49.9 MB
- 19. Section 14 - Shaders and Materials/03. Node Wrangler.mp4 49.9 MB
- 13. Section 9 - Modifiers/21. Generate - Screw.mp4 49.7 MB
- 13. Section 9 - Modifiers/23. Generate - Solidify.mp4 49.6 MB
- 22. Section 17 - Render (Cycles)/Resources/07. Lighting in Cycles - Area Light and Portals.zip 49.4 MB
- 05. Section 4 - Modeling - Mesh/17. Knife, Knife Project, and Bisect.mp4 49.2 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/05. Modeling - Entertainment Center.mp4 48.8 MB
- 05. Section 4 - Modeling - Mesh/25. Vertex Groups.mp4 48.5 MB
- 23. Section 18 - Render (Eevee)/Resources/12. Light Probes in Eevee - Irradiance Volume.zip 48.5 MB
- 13. Section 9 - Modifiers/32. Deform - Hook.mp4 48.4 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/07. The Data Linking Menu.zip 48.2 MB
- 19. Section 14 - Shaders and Materials/79. Converter Nodes - Clamp.mp4 47.7 MB
- 19. Section 14 - Shaders and Materials/01. Blender's Material Properties.mp4 47.6 MB
- 19. Section 14 - Shaders and Materials/Resources/38. Shader Nodes - Principled BSDF.zip 47.0 MB
- 10. Section 7 - Drivers (Old)/02. Working with Drivers.mp4 46.8 MB
- 13. Section 9 - Modifiers/37. Deform - Simple Deform.mp4 45.8 MB
- 13. Section 9 - Modifiers/28. Generate - Wireframe.mp4 45.2 MB
- 19. Section 14 - Shaders and Materials/92. Layout Nodes.mp4 45.2 MB
- 12. Section 8 - Constraints (Old)/15. Relationship Constraints - Action.mp4 45.1 MB
- 23. Section 18 - Render (Eevee)/02. Switching Between Eevee and Cycles.mp4 44.9 MB
- 19. Section 14 - Shaders and Materials/02. Project - Your Very First Shaders.mp4 44.6 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/22. Lighting - Point Lights.mp4 44.5 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/11. Modeling - Windows.mp4 44.0 MB
- 13. Section 9 - Modifiers/13. Generate - Boolean.mp4 43.9 MB
- 13. Section 9 - Modifiers/Resources/34. Deform - Lattice.zip 43.9 MB
- 10. Section 7 - Drivers (Old)/09. Example - Mechanical Ink - Part 1 - Rotational Difference Variable (Setup).mp4 43.8 MB
- 05. Section 4 - Modeling - Mesh/15. Edge Tools - Part 2.mp4 42.9 MB
- 15. Section 11 - Skinning a Character/03. Individual Vertex Deform.mp4 42.9 MB
- 13. Section 9 - Modifiers/09. Modify - Vertex Weight Mix.mp4 42.6 MB
- 23. Section 18 - Render (Eevee)/08. Lighting in Eevee - Area Light.mp4 42.5 MB
- 11. Section 8 - Constraints/14. Transform Cache.mp4 42.3 MB
- 19. Section 14 - Shaders and Materials/64. Color Nodes - Gamma.mp4 41.9 MB
- 13. Section 9 - Modifiers/08. Modify - Vertex Weight Edit.mp4 41.7 MB
- 05. Section 4 - Modeling - Mesh/06. Selection Tools and Selection Modes.mp4 41.6 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/17. Modeling - Power Cables.mp4 41.5 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/08. Modeling - Side Tables.mp4 41.4 MB
- 03. Section 3 - Working with Blender/20. Annotations Tool.mp4 41.1 MB
- 13. Section 9 - Modifiers/48. Project - Fitting Wipers on Windshields.mp4 41.1 MB
- 05. Section 4 - Modeling - Mesh/08. Deleting, Dissolving, and Collapsing.mp4 41.0 MB
- 03. Section 3 - Working with Blender/16. Appending and Linking.mp4 40.9 MB
- 20. Section 15 - UV Mapping/03. Project - Full UV Unwrapping Workflow.mp4 40.8 MB
- 21. Section 16 - Cameras/04. Camera Navigation - Camera Transforms.mp4 40.8 MB
- 13. Section 9 - Modifiers/06. Modify - UV Project.mp4 40.4 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/11. Example - Ninja Leaving the Temple Pt.2 - Creating a Shot with Scenes and Linking.mp4 40.0 MB
- 19. Section 14 - Shaders and Materials/85. Converter Nodes - Map Range.mp4 40.0 MB
- 13. Section 9 - Modifiers/44. Project - Acid Burn Effect.mp4 39.4 MB
- 05. Section 4 - Modeling - Mesh/10. Extruding.mp4 39.4 MB
- 13. Section 9 - Modifiers/04. Modify - Normal Edit.mp4 39.4 MB
- 17. Section 12 - Creating a Professional Character Rig/06. Shoulder and Arm Control Rig Method - Part 2 - FK Arm Mechanism.mp4 39.3 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/36. Final Touches.mp4 39.0 MB
- 03. Section 3 - Working with Blender/09. Duplication and Linked Duplicates.mp4 39.0 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/05. Example - Medieval Ladder - Using linked Data.mp4 38.7 MB
- 23. Section 18 - Render (Eevee)/26. Screen Space Effects - Hair.mp4 38.1 MB
- 19. Section 14 - Shaders and Materials/59. Texture Nodes - Sky.mp4 38.1 MB
- 22. Section 17 - Render (Cycles)/05. Lighting in Cycles - Sun Light.mp4 37.9 MB
- 12. Section 8 - Constraints (Old)/14. Tracking Constraints - Track To.mp4 37.8 MB
- 18. Section 13 - Animation/07. The Shape Key Editor.mp4 37.5 MB
- 13. Section 9 - Modifiers/10. Modify - Vertex Weight Proximity.mp4 37.3 MB
- 10. Section 7 - Drivers (Old)/07. Example - Interactive Space Flyer - Part 2 - Low Altitude Color Change.mp4 37.3 MB
- 12. Section 8 - Constraints (Old)/18. Relationship Constraints - Follow Path.mp4 37.1 MB
- 09. Section 7 - Drivers/11. Project - Light Switch.mp4 37.0 MB
- 01. Section 1 - Welcome to The Blender Encyclopedia/01. Introduction - Your Own Blender Encyclopedia.mp4 36.6 MB
- 14. Section 10 - Rigging Tools - Animation Skeletons/06. Armature Bone Properties - Part 2 - Deform, Envelopes, and Viewport Display.mp4 36.5 MB
- 11. Section 8 - Constraints/02. Adding Constraint and Basics.mp4 36.4 MB
- 17. Section 12 - Creating a Professional Character Rig/10. Shoulder and Arm Control Rig Method - Part 6 - IK Elbow Pole Viz.mp4 36.2 MB
- 20. Section 15 - UV Mapping/Resources/23. Project - UDIMs in Blender.zip 36.1 MB
- 13. Section 9 - Modifiers/31. Deform - Displace.mp4 35.8 MB
- 13. Section 9 - Modifiers/46. Project - Metal Grate.mp4 35.5 MB
- 05. Section 4 - Modeling - Mesh/19. Mirroring Tools.mp4 35.1 MB
- 02. Section 2 - Understanding Blender/12. Navigating Throught 3D Space.mp4 35.0 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/30. Shaders - Plants.mp4 35.0 MB
- 19. Section 14 - Shaders and Materials/56. Texture Nodes - Musgrave.mp4 35.0 MB
- 11. Section 8 - Constraints/22. Follow Path.mp4 34.9 MB
- 19. Section 14 - Shaders and Materials/58. Texture Nodes - Point Density.mp4 34.8 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/34. Shaders - Curtains and Lamp Shade.mp4 34.4 MB
- 03. Section 3 - Working with Blender/07. Transformation Orientations.mp4 33.8 MB
- 19. Section 14 - Shaders and Materials/Resources/16. Input Nodes - Hair Info.zip 33.8 MB
- 09. Section 7 - Drivers/04. Editing F-Curves.mp4 33.7 MB
- 03. Section 3 - Working with Blender/15. Scenes.mp4 33.4 MB
- 19. Section 14 - Shaders and Materials/61. Texture Nodes - Wave (Updated).mp4 33.3 MB
- 09. Section 7 - Drivers/02. Project - The Basic Driver Workflow.mp4 33.3 MB
- 19. Section 14 - Shaders and Materials/72. Vector Nodes - Mapping.mp4 33.3 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/08. An Introduction to Scenes.mp4 33.2 MB
- 13. Section 9 - Modifiers/41. Deform - Surface Deform.mp4 33.2 MB
- 17. Section 12 - Creating a Professional Character Rig/02. Head and Neck Control Rig Method - Part 1 - Hinge Mechanism.mp4 33.1 MB
- 22. Section 17 - Render (Cycles)/16. Light Paths - Caustics.mp4 33.0 MB
- 23. Section 18 - Render (Eevee)/15. Screen Space Effects - Sampling.mp4 32.9 MB
- 22. Section 17 - Render (Cycles)/04. Lighting in Cycles - Point Light.mp4 32.8 MB
- 10. Section 7 - Drivers (Old)/08. Example - Interactive Space Flyer - Part 3 - Low Altitude Warning Sound.mp4 32.8 MB
- 18. Section 13 - Animation/13. Rotation Calculations - Euler Gimbal Method.mp4 32.8 MB
- 03. Section 3 - Working with Blender/10. Object Parenting.mp4 32.7 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/04. Modeling - TV.mp4 32.3 MB
- 19. Section 14 - Shaders and Materials/31. Shader Nodes - Diffuse.mp4 32.3 MB
- 23. Section 18 - Render (Eevee)/24. Screen Space Effects - Film.mp4 32.2 MB
- 10. Section 7 - Drivers (Old)/05. Combining Driver Variables.mp4 32.2 MB
- 22. Section 17 - Render (Cycles)/14. Light Paths - Max Bounces.mp4 32.0 MB
- 02. Section 2 - Understanding Blender/05. Animation Editors.mp4 31.8 MB
- 18. Section 13 - Animation/01. Animation Keyframes.mp4 31.5 MB
- 19. Section 14 - Shaders and Materials/62. Texture Nodes - White Noise.mp4 31.3 MB
- 23. Section 18 - Render (Eevee)/07. Lighting in Eevee - Spot Light.mp4 31.2 MB
- 17. Section 12 - Creating a Professional Character Rig/19. Spine Control Rig Method - Part 2 - Spine Rig.mp4 31.2 MB
- 21. Section 16 - Cameras/06. Camera Properties - Safe Areas, Background Image, and Viewport Display.mp4 31.1 MB
- 12. Section 8 - Constraints (Old)/05. Transformation Constraints - Limit Location.mp4 31.1 MB
- 21. Section 16 - Cameras/01. Camera Properties - Lens Properties.mp4 30.9 MB
- 09. Section 7 - Drivers/03. The Drivers Editor.mp4 30.9 MB
- 22. Section 17 - Render (Cycles)/25. Object Settings - Visibility Options.mp4 30.8 MB
- 05. Section 4 - Modeling - Mesh/02. Mesh Anatomy and Common Terminology.mp4 30.8 MB
- 22. Section 17 - Render (Cycles)/15. Light Paths - Clamping.mp4 30.8 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/25. Shaders - Hardwood Floors.mp4 30.7 MB
- 13. Section 9 - Modifiers/24. Generate - Subdivision Surface.mp4 30.6 MB
- 14. Section 10 - Rigging Tools - Animation Skeletons/05. Armature Bone Properties - Part 1 - Transform, B-Bones, and Relations.mp4 30.6 MB
- 09. Section 7 - Drivers/14. Project - Muscle Flexing.mp4 30.5 MB
- 13. Section 9 - Modifiers/24. Generate - Subdivision Surface (Updated).mp4 30.5 MB
- 19. Section 14 - Shaders and Materials/81. Converter Nodes - CombineSeparate HSV.mp4 30.5 MB
- 11. Section 8 - Constraints/20. Child Of.mp4 30.5 MB
- 21. Section 16 - Cameras/05. Camera Properties - Depth Of Field.mp4 30.5 MB
- 11. Section 8 - Constraints/19. Armature.mp4 30.1 MB
- 13. Section 9 - Modifiers/42. Deform - Warp.mp4 30.0 MB
- 14. Section 10 - Rigging Tools - Animation Skeletons/04. Armature Object Properties - Part 3 - Pose Library.mp4 29.7 MB
- 11. Section 8 - Constraints/21. Floor.mp4 29.6 MB
- 13. Section 9 - Modifiers/Resources/28. Generate - Wireframe.zip 29.6 MB
- 22. Section 17 - Render (Cycles)/13. Sampling - Advanced.mp4 29.6 MB
- 12. Section 8 - Constraints (Old)/13. Tracking Constraints - Stretch To.mp4 29.6 MB
- 11. Section 8 - Constraints/15. Clamp To.mp4 29.5 MB
- 08. Section 6 - Modeling - Surface/01. Surface Introduction.mp4 29.5 MB
- 13. Section 9 - Modifiers/33. Deform - Laplacian Deform.mp4 29.5 MB
- 15. Section 11 - Skinning a Character/02. Binding the Skeleton to the Character.mp4 29.4 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/33. Lighting - Moon Light.mp4 29.4 MB
- 11. Section 8 - Constraints/17. Stretch To.mp4 29.4 MB
- 16. Section 11 - Skinning a Character (Old)/02. Parenting to the Armature & Automatic Skinning.mp4 29.2 MB
- 22. Section 17 - Render (Cycles)/Resources/21. Render Properties - Film.zip 29.1 MB
- 22. Section 17 - Render (Cycles)/Resources/22. Render Properties - Performance.zip 29.0 MB
- 19. Section 14 - Shaders and Materials/08. Texture Coordinates - Camera and Window.mp4 28.8 MB
- 13. Section 9 - Modifiers/43. Deform - Wave.mp4 28.7 MB
- 13. Section 9 - Modifiers/26. Generate - Triangulate.mp4 28.7 MB
- 08. Section 6 - Modeling - Surface/02. Surface Editing.mp4 28.5 MB
- 22. Section 17 - Render (Cycles)/12. Sampling - Branched Path Tracing.mp4 28.5 MB
- 22. Section 17 - Render (Cycles)/20. Render Properties - Motion Blur.mp4 28.2 MB
- 13. Section 9 - Modifiers/39. Deform - Smooth Corrective.mp4 27.9 MB
- 02. Section 2 - Understanding Blender/Resources/05. Animation Editors.zip 27.9 MB
- 12. Section 8 - Constraints (Old)/10. Tracking Constraints - Clamp To.mp4 27.9 MB
- 14. Section 10 - Rigging Tools - Animation Skeletons/03. Armature Object Properties - Part 2 - Display and Bone Groups.mp4 27.8 MB
- 11. Section 8 - Constraints/03. Copy Location.mp4 27.6 MB
- 23. Section 18 - Render (Eevee)/01. An Introduction to the Eevee Render Engine.mp4 27.5 MB
- 22. Section 17 - Render (Cycles)/23. Render Properties - Color Management.mp4 27.2 MB
- 11. Section 8 - Constraints/12. Maintain Volume.mp4 27.1 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/19. Modeling - Table Lamp.mp4 26.7 MB
- 13. Section 9 - Modifiers/40. Deform - Smooth Laplacian.mp4 26.7 MB
- 05. Section 4 - Modeling - Mesh/11. Creating Faces and Edges.mp4 26.6 MB
- 09. Section 7 - Drivers/07. Input Variables - Transform Channel.mp4 26.5 MB
- 06. Section 5 - Modeling - Curve/03. Curve Handle Types.mp4 26.4 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/01. Beginnings and an Expanded Look at Blender's File System.mp4 26.3 MB
- 17. Section 12 - Creating a Professional Character Rig/20. Spine Control Rig Method - Part 3 - Spine Hinge Mechanism.mp4 26.3 MB
- 20. Section 15 - UV Mapping/08. UV Mapping - Projections and Reset.mp4 26.0 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/37. Final Render and Compositing.mp4 25.8 MB
- 09. Section 7 - Drivers/10. Input Variables - Single Property.mp4 25.7 MB
- 19. Section 14 - Shaders and Materials/76. Vector Nodes - Vector Displacement.mp4 25.5 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/32. Shaders - Glass.mp4 25.3 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/14. Modeling - Power Outlets.mp4 25.3 MB
- 12. Section 8 - Constraints (Old)/04. Transformation Constraints - Limit Distance.mp4 25.1 MB
- 03. Section 3 - Working with Blender/05. Global Axis Vs. Local Axis.mp4 25.1 MB
- 03. Section 3 - Working with Blender/18. More Selection Tools.mp4 25.0 MB
- 05. Section 4 - Modeling - Mesh/09. Separating and Joining.mp4 24.9 MB
- 19. Section 14 - Shaders and Materials/42. Shader Nodes - Refraction BSDF.mp4 24.8 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/09. Modeling - Moulding.mp4 24.7 MB
- 22. Section 17 - Render (Cycles)/Resources/23. Render Properties - Color Management.zip 24.7 MB
- 03. Section 3 - Working with Blender/12. Origin and Parent Transformations.mp4 24.7 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/07. Modeling - Area Rug.mp4 24.7 MB
- 19. Section 14 - Shaders and Materials/49. Texture Nodes - Brick.mp4 24.5 MB
- 13. Section 9 - Modifiers/Resources/36. Deform - Shrinkwrap.zip 24.5 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/10. Modeling - Window Cutout.mp4 24.3 MB
- 06. Section 5 - Modeling - Curve/01. Curve Intro.mp4 24.2 MB
- 12. Section 8 - Constraints (Old)/24. Transformation Constraints - Copy Location.mp4 24.2 MB
- 13. Section 9 - Modifiers/47. Project - Object Instancing Arrays.mp4 24.2 MB
- 11. Section 8 - Constraints/07. Copy Constraints Demo.mp4 24.1 MB
- 12. Section 8 - Constraints (Old)/19. Relationship Constraints - Pivot.mp4 24.1 MB
- 17. Section 12 - Creating a Professional Character Rig/18. Spine Control Rig Method - Part 1 - Inverse Hip Rig.mp4 23.9 MB
- 12. Section 8 - Constraints (Old)/09. Transformation Constraints - Transformation.mp4 23.9 MB
- 05. Section 4 - Modeling - Mesh/22. Subsurf Modeling - Part 1 - Introduction.mp4 23.8 MB
- 23. Section 18 - Render (Eevee)/03. Rendering Basics.mp4 23.6 MB
- 19. Section 14 - Shaders and Materials/06. Texture Coordinates - UV.mp4 23.6 MB
- 19. Section 14 - Shaders and Materials/47. Shader Nodes - Velvet BSDF.mp4 23.6 MB
- 19. Section 14 - Shaders and Materials/52. Texture Nodes - Gradient - 720p.mp4 23.5 MB
- 13. Section 9 - Modifiers/Resources/45. Project - Customizable Archi-Viz Assets.zip 23.5 MB
- 03. Section 3 - Working with Blender/13. Smooth, Flat, and Auto Smooth Shading.mp4 23.5 MB
- 13. Section 9 - Modifiers/14. Generate - Build.mp4 23.4 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/12. Modeling - Curtain Rod.mp4 23.4 MB
- 11. Section 8 - Constraints/11. Limit Scale.mp4 23.3 MB
- 23. Section 18 - Render (Eevee)/18. Screen Space Effects - Depth Of Field.mp4 23.3 MB
- 22. Section 17 - Render (Cycles)/Resources/04. Lighting in Cycles - Point Light.zip 23.3 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/27. Shaders - Wood.mp4 23.2 MB
- 22. Section 17 - Render (Cycles)/02. Rendering Basics.mp4 23.1 MB
- 13. Section 9 - Modifiers/29. Deform - Cast.mp4 23.1 MB
- 05. Section 4 - Modeling - Mesh/16. Splitting and Ripping.mp4 22.9 MB
- 18. Section 13 - Animation/Resources/10. The Non-Linear Animation (NLA) Editor.zip 22.9 MB
- 19. Section 14 - Shaders and Materials/77. Vector Nodes - Vector Transform.mp4 22.6 MB
- 19. Section 14 - Shaders and Materials/74. Vector Nodes - Normal Map.mp4 22.6 MB
- 22. Section 17 - Render (Cycles)/24. Object Settings - Shadow Catcher.mp4 22.3 MB
- 03. Section 3 - Working with Blender/04. Object Origins.mp4 22.3 MB
- 14. Section 10 - Rigging Tools - Animation Skeletons/01. Introduction to Blender's Armatures.mp4 22.3 MB
- 19. Section 14 - Shaders and Materials/87. Converter Nodes - Shader to RGB - Eevee Exclusive Shader Node.mp4 22.3 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/26. Shaders - Drywall.mp4 22.2 MB
- 18. Section 13 - Animation/08. Animation in The Graph Editor - Part 1.mp4 22.0 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/29. Shaders - Area Rug.mp4 22.0 MB
- 11. Section 8 - Constraints/23. Pivot.mp4 21.8 MB
- 19. Section 14 - Shaders and Materials/53. Texture Nodes - IES.mp4 21.8 MB
- 22. Section 17 - Render (Cycles)/01. Intro to Cycles.mp4 21.7 MB
- 19. Section 14 - Shaders and Materials/29. Shader Nodes - Add Shader.mp4 21.6 MB
- 06. Section 5 - Modeling - Curve/02. Curve Object Editing.mp4 21.5 MB
- 19. Section 14 - Shaders and Materials/26. Input Nodes - Volume Info.mp4 21.5 MB
- 13. Section 9 - Modifiers/16. Generate - Edge Split.mp4 21.2 MB
- 11. Section 8 - Constraints/04. Copy Rotation.mp4 21.2 MB
- 13. Section 9 - Modifiers/05. Modify - Weighted Normals.mp4 21.0 MB
- 21. Section 16 - Cameras/02. Camera Navigation - Active Camera View.mp4 21.0 MB
- 12. Section 8 - Constraints (Old)/23. Preparing Constraints Demo Scene.mp4 20.8 MB
- 02. Section 2 - Understanding Blender/14. Units of Measurement.mp4 20.8 MB
- 20. Section 15 - UV Mapping/21. Multiple UV Maps.mp4 20.7 MB
- 19. Section 14 - Shaders and Materials/04. Texture Coordinates - Introduction and Generated.mp4 20.4 MB
- 13. Section 9 - Modifiers/17. Generate - Mask.mp4 20.3 MB
- 19. Section 14 - Shaders and Materials/13. Input Nodes - Camera Data.mp4 20.3 MB
- 02. Section 2 - Understanding Blender/02. Customizing the Layout.mp4 20.2 MB
- 12. Section 8 - Constraints (Old)/11. Tracking Constraints - Damped Track.mp4 20.2 MB
- 02. Section 2 - Understanding Blender/Resources/17. Different Work Modes Overview.zip 20.0 MB
- 12. Section 8 - Constraints (Old)/17. Relationship Constraints - Floor.mp4 19.9 MB
- 11. Section 8 - Constraints/08. Limit Distance.mp4 19.9 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/31. Shaders - Books.mp4 19.9 MB
- 19. Section 14 - Shaders and Materials/28. Output Nodes - Material, World, and Output Nodes.mp4 19.8 MB
- 21. Section 16 - Cameras/03. Camera Switching.mp4 19.8 MB
- 20. Section 15 - UV Mapping/18. Sculpting UVs.mp4 19.7 MB
- 19. Section 14 - Shaders and Materials/14. Input Nodes - Fresnel.mp4 19.7 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/15. Modeling - Wall Shelf.mp4 19.6 MB
- 22. Section 17 - Render (Cycles)/17. Render Properties - Volumes.mp4 19.5 MB
- 03. Section 3 - Working with Blender/08. Pivot Point Options.mp4 19.3 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/02. Where is My Data Kept.mp4 19.3 MB
- 12. Section 8 - Constraints (Old)/21. Introduction to Constraints.mp4 19.2 MB
- 19. Section 14 - Shaders and Materials/Resources/90. Node Groups.zip 19.2 MB
- 02. Section 2 - Understanding Blender/10. File Backups and Recovery.mp4 19.1 MB
- 12. Section 8 - Constraints (Old)/16. Relationship Constraints - Child Of.mp4 18.9 MB
- 18. Section 13 - Animation/05. Animation in The Dope Sheet Editor - Introduction and The Action Editor.mp4 18.9 MB
- 13. Section 9 - Modifiers/Resources/41. Deform - Surface Deform.zip 18.7 MB
- 20. Section 15 - UV Mapping/02. UV Editor and UV Mapping Basics.mp4 18.0 MB
- 19. Section 14 - Shaders and Materials/Resources/15. Input Nodes - Geometry.zip 18.0 MB
- 20. Section 15 - UV Mapping/24. Project - Unwrapping an Axe.mp4 17.9 MB
- 20. Section 15 - UV Mapping/19. Island Options.mp4 17.9 MB
- 12. Section 8 - Constraints (Old)/12. Tracking Constraints - Locked Track.mp4 17.5 MB
- 19. Section 14 - Shaders and Materials/09. Texture Coordinates - Reflection.mp4 17.5 MB
- 03. Section 3 - Working with Blender/06. The 3D Cursor.mp4 17.4 MB
- 20. Section 15 - UV Mapping/05. UV Mapping - Smart UV Project.mp4 17.4 MB
- 09. Section 7 - Drivers/05. Scripted Expressions.mp4 17.4 MB
- 19. Section 14 - Shaders and Materials/17. Input Nodes - Layer Weight.mp4 17.2 MB
- 06. Section 5 - Modeling - Curve/04. Tilt and Radius.mp4 17.1 MB
- 13. Section 9 - Modifiers/07. Modify - UV Warp.mp4 17.0 MB
- 09. Section 7 - Drivers/01. Introduction to Drivers.mp4 17.0 MB
- 19. Section 14 - Shaders and Materials/Resources/32. Shader Nodes - Emission.zip 16.9 MB
- 19. Section 14 - Shaders and Materials/75. Vector Nodes - Vector Curves.mp4 16.8 MB
- 19. Section 14 - Shaders and Materials/94. Project - Object Proximity Shading.mp4 16.8 MB
- 03. Section 3 - Working with Blender/02. Selection Tools and Active Selection.mp4 16.7 MB
- 02. Section 2 - Understanding Blender/01. User Interface.mp4 16.5 MB
- 02. Section 2 - Understanding Blender/13. The Axis and Grids.mp4 16.5 MB
- 11. Section 8 - Constraints/05. Copy Scale.mp4 16.4 MB
- 19. Section 14 - Shaders and Materials/51. Texture Nodes - Environment.mp4 16.2 MB
- 18. Section 13 - Animation/02. Keying Sets.mp4 16.1 MB
- 22. Section 17 - Render (Cycles)/11. Sampling - Path Tracing.mp4 15.8 MB
- 19. Section 14 - Shaders and Materials/22. Input Nodes - Tangent.mp4 15.8 MB
- 23. Section 18 - Render (Eevee)/16. Screen Space Effects - Ambient Occlusion (GTAO).mp4 15.8 MB
- 22. Section 17 - Render (Cycles)/Resources/09. Lighting in Cycles - HDRIs.zip 15.5 MB
- 05. Section 4 - Modeling - Mesh/26. Mesh Analysis and Measurements.mp4 15.5 MB
- 19. Section 14 - Shaders and Materials/Resources/28. Output Nodes - Material, World, and Output Nodes.zip 15.4 MB
- 02. Section 2 - Understanding Blender/09. Saving and Loading.mp4 15.1 MB
- 20. Section 15 - UV Mapping/12. Mesh Editing and UV Correction.mp4 15.0 MB
- 13. Section 9 - Modifiers/Resources/17. Generate - Mask.zip 14.9 MB
- 11. Section 8 - Constraints/09. Limit Location.mp4 14.9 MB
- 19. Section 14 - Shaders and Materials/36. Shader Nodes - Holdout.mp4 14.9 MB
- 11. Section 8 - Constraints/01. Introduction to Blender's Constraints.mp4 14.8 MB
- 19. Section 14 - Shaders and Materials/12. Input Nodes - Bevel.mp4 14.7 MB
- 19. Section 14 - Shaders and Materials/34. Shader Nodes - Glossy BSDF.mp4 14.7 MB
- 13. Section 9 - Modifiers/Resources/19. Generate - Multiresolution.zip 14.7 MB
- 22. Section 17 - Render (Cycles)/Resources/06. Lighting in Cycles - Spot Light.zip 14.6 MB
- 19. Section 14 - Shaders and Materials/57. Texture Nodes - Noise.mp4 14.5 MB
- 20. Section 15 - UV Mapping/10. Live Unwrap.mp4 14.4 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/35. Lighting - String Lights.mp4 14.1 MB
- 19. Section 14 - Shaders and Materials/05. Texture Coordinates - Normal.mp4 14.0 MB
- 20. Section 15 - UV Mapping/07. UV Mapping - Follow Active Quads.mp4 13.9 MB
- 09. Section 7 - Drivers/13. Project - RGB Sliders.mp4 13.5 MB
- 20. Section 15 - UV Mapping/09. UV Pinning.mp4 13.5 MB
- 03. Section 3 - Working with Blender/19. Measuring Tool.mp4 13.5 MB
- 19. Section 14 - Shaders and Materials/Resources/18. Input Nodes - Light Path.zip 13.4 MB
- 14. Section 10 - Rigging Tools - Animation Skeletons/02. Armature Object Properties - Part 1 - Skeleton.mp4 13.3 MB
- 19. Section 14 - Shaders and Materials/61. Texture Nodes - Wave.mp4 13.1 MB
- 19. Section 14 - Shaders and Materials/91. Script Node.mp4 13.1 MB
- 20. Section 15 - UV Mapping/13. Selection - UV Sync Selection.mp4 12.9 MB
- 23. Section 18 - Render (Eevee)/Resources/11. Light Probes in Eevee - Reflection Cubemap.zip 12.9 MB
- 19. Section 14 - Shaders and Materials/70. Vector Nodes - Bump.mp4 12.9 MB
- 09. Section 7 - Drivers/06. Combining Multiple Input Variables.mp4 12.8 MB
- 20. Section 15 - UV Mapping/17. UV Stretching.mp4 12.7 MB
- 12. Section 8 - Constraints (Old)/02. Transformation Constraints - Copy Scale.mp4 12.7 MB
- 11. Section 8 - Constraints/10. Limit Rotation.mp4 12.6 MB
- 19. Section 14 - Shaders and Materials/27. Input Nodes - Wireframe.mp4 12.5 MB
- 11. Section 8 - Constraints/18. Action.mp4 12.4 MB
- 13. Section 9 - Modifiers/35. Deform - Mesh Deform (Updated).mp4 12.4 MB
- 20. Section 15 - UV Mapping/06. UV Mapping - Lightmap Pack.mp4 11.8 MB
- 19. Section 14 - Shaders and Materials/Resources/51. Texture Nodes - Environment.zip 11.7 MB
- 09. Section 7 - Drivers/Resources/12. Project - Boxing Ring Dynamic Camera.zip 11.5 MB
- 11. Section 8 - Constraints/Resources/14. Transform Cache.zip 11.5 MB
- 19. Section 14 - Shaders and Materials/Resources/34. Shader Nodes - Glossy.zip 11.5 MB
- 01. Section 1 - Welcome to The Blender Encyclopedia/04. Navigating the Course (Important!).mp4 11.4 MB
- 06. Section 5 - Modeling - Curve/Resources/01. Curve Intro.zip 11.3 MB
- 19. Section 14 - Shaders and Materials/66. Color Nodes - Invert.mp4 11.3 MB
- 20. Section 15 - UV Mapping/22. Tips and Tricks.mp4 11.2 MB
- 02. Section 2 - Understanding Blender/03. Workspaces.mp4 11.0 MB
- 19. Section 14 - Shaders and Materials/73. Vector Nodes - Normal.mp4 11.0 MB
- 23. Section 18 - Render (Eevee)/Resources/04. Transparency in Eevee.zip 10.1 MB
- 19. Section 14 - Shaders and Materials/Resources/46. Shader Nodes - Transparent.zip 10.1 MB
- 20. Section 15 - UV Mapping/11. Exporting a UV Layout.mp4 10.0 MB
- 11. Section 8 - Constraints/13. Transformation.mp4 9.8 MB
- 05. Section 4 - Modeling - Mesh/03. Everything's a Triangle.mp4 9.5 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/03. Camera Setup.mp4 9.5 MB
- 19. Section 14 - Shaders and Materials/50. Texture Nodes - Checker - 720p.mp4 9.2 MB
- 20. Section 15 - UV Mapping/15. Welding, Aligning, and Straightening.mp4 9.2 MB
- 13. Section 9 - Modifiers/Resources/06. Modify - UV Project.zip 8.8 MB
- 19. Section 14 - Shaders and Materials/55. Texture Nodes - Magic.mp4 8.8 MB
- 12. Section 8 - Constraints (Old)/08. Transformation Constraints - Maintain Volume.mp4 8.7 MB
- 22. Section 17 - Render (Cycles)/03. Render Engine Settings.mp4 8.7 MB
- 02. Section 2 - Understanding Blender/07. Data Editors.mp4 8.7 MB
- 09. Section 7 - Drivers/08. Input Variables - Rotational Difference.mp4 8.5 MB
- 17. Section 12 - Creating a Professional Character Rig/01. Control Rig Intro.mp4 8.3 MB
- 13. Section 9 - Modifiers/38. Deform - Smooth.mp4 8.3 MB
- 19. Section 14 - Shaders and Materials/11. Input Nodes - Attribute.mp4 8.1 MB
- 11. Section 8 - Constraints/06. Copy Transforms.mp4 8.0 MB
- 19. Section 14 - Shaders and Materials/Resources/53. Texture Nodes - IES.zip 7.9 MB
- 12. Section 8 - Constraints (Old)/03. Transformation Constraints - Copy Transform.mp4 7.8 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/04. Example - Rollerball - Access and Manipulating Animation Data.zip 7.6 MB
- 13. Section 9 - Modifiers/Resources/11. Generate - Array.zip 7.5 MB
- 20. Section 15 - UV Mapping/01. Intro to UV Mapping.mp4 7.3 MB
- 20. Section 15 - UV Mapping/20. Multiple Objects in One UV Layout.mp4 7.0 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/01. Introduction.mp4 6.8 MB
- 12. Section 8 - Constraints (Old)/01. Transformation Constraints - Copy Rotation.mp4 6.8 MB
- 13. Section 9 - Modifiers/Resources/40. Deform - Smooth Laplacian.zip 6.8 MB
- 22. Section 17 - Render (Cycles)/Resources/20. Render Properties - Motion Blur.zip 6.8 MB
- 23. Section 18 - Render (Eevee)/Resources/08. Lighting in Eevee - Area Light.zip 6.6 MB
- 02. Section 2 - Understanding Blender/06. Scripting Editors.mp4 6.6 MB
- 22. Section 17 - Render (Cycles)/Resources/11. Sampling - Path Tracing.zip 6.6 MB
- 19. Section 14 - Shaders and Materials/25. Input Nodes - Vertex Colors.mp4 6.4 MB
- 22. Section 17 - Render (Cycles)/Resources/25. Object Settings - Visibility Options.zip 6.4 MB
- 22. Section 17 - Render (Cycles)/Resources/05. Lighting in Cycles - Sun Light.zip 6.3 MB
- 19. Section 14 - Shaders and Materials/21. Input Nodes - RGB.mp4 6.1 MB
- 12. Section 8 - Constraints (Old)/07. Transformation Constraints - Limit Scale.mp4 6.1 MB
- 02. Section 2 - Understanding Blender/11. Importing and Exporting.mp4 6.0 MB
- 13. Section 9 - Modifiers/27. Generate - Weld.mp4 5.8 MB
- 19. Section 14 - Shaders and Materials/Resources/96. Project - Carbon Fiber - Part 2.zip 5.6 MB
- 16. Section 11 - Skinning a Character (Old)/Resources/03. Skinning the Character's Head.zip 5.6 MB
- 16. Section 11 - Skinning a Character (Old)/Resources/04. Individual Vertex Weights and Weight Painting.zip 5.6 MB
- 19. Section 14 - Shaders and Materials/Resources/42. Shader Nodes - Refraction.zip 5.4 MB
- 20. Section 15 - UV Mapping/Resources/01. Intro to UV Mapping.zip 5.3 MB
- 19. Section 14 - Shaders and Materials/23. Input Nodes - UV Map.mp4 5.2 MB
- 12. Section 8 - Constraints (Old)/06. Transformation Constraints - Limit Rotation.mp4 5.2 MB
- 01. Section 1 - Welcome to The Blender Encyclopedia/02. How to Watch Videos in 1080p.mp4 5.2 MB
- 19. Section 14 - Shaders and Materials/Resources/23. Input Nodes - UV Map.zip 5.1 MB
- 20. Section 15 - UV Mapping/Resources/21. Multiple UV Maps.zip 5.1 MB
- 03. Section 3 - Working with Blender/21. Quick Favorites Menu.mp4 5.1 MB
- 13. Section 9 - Modifiers/Resources/30. Deform - Curve.zip 5.0 MB
- 22. Section 17 - Render (Cycles)/Resources/10. World Settings and Ambient Occlusion.zip 4.9 MB
- 19. Section 14 - Shaders and Materials/Resources/29. Shader Nodes - Add Shader.zip 4.9 MB
- 05. Section 4 - Modeling - Mesh/Resources/18. Vertex Tools.zip 4.8 MB
- 05. Section 4 - Modeling - Mesh/01. Introduction to Mesh Modeling.mp4 4.7 MB
- 20. Section 15 - UV Mapping/14. Selection - Sticky Selection.mp4 4.6 MB
- 06. Section 5 - Modeling - Curve/Resources/05. Curve Properties.zip 4.6 MB
- 18. Section 13 - Animation/Resources/05. Animation in The Dope Sheet Editor - Introduction and The Action Editor.zip 4.5 MB
- 22. Section 17 - Render (Cycles)/Resources/12. Sampling - Branched Path Tracing.zip 4.5 MB
- 09. Section 7 - Drivers/09. Input Variables - Distance.mp4 4.3 MB
- 19. Section 14 - Shaders and Materials/24. Input Nodes - Value.mp4 4.0 MB
- 13. Section 9 - Modifiers/Resources/02. Modify - Data Transfer.zip 3.9 MB
- 19. Section 14 - Shaders and Materials/Resources/74. Vector Nodes - Normal Map.zip 3.8 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/18. Spine Control Rig Method - Part 1 - Inverse Hip Rig.zip 3.7 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/17. Leg Control Rig Method - Part 2 - IK Leg Rig.zip 3.7 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/16. Leg Control Rig Method - Part 1 - FK Leg Rig.zip 3.7 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/15. Hand Control Rig Method - Part 5 - Palm Rig and Control Shapes.zip 3.7 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/14. Hand Control Rig Method - Part 4 - Completing Fingers and Thumb Rig.zip 3.7 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/11. Hand Control Rig Method - Part 1 - Adding Hand and Finger Joints.zip 3.7 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/10. Shoulder and Arm Control Rig Method - Part 6 - IK Elbow Pole Viz.zip 3.7 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/08. Shoulder and Arm Control Rig Method - Part 4 - IK Arm Mechanism.zip 3.7 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/09. Shoulder and Arm Control Rig Method - Part 5 - IK Control Shapes and Elbow Pole.zip 3.7 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/05. Shoulder and Arm Control Rig Method - Part 1 - Shoulders and FK Arm Preparation.zip 3.6 MB
- 16. Section 11 - Skinning a Character (Old)/Resources/08. Deforming the Hood and Cape.zip 3.6 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/04. Head and Neck Control Rig Method - Part 3 - Custom Control Shapes.zip 3.6 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/03. Head and Neck Control Rig Method - Part 2 - Animation Control Bones.zip 3.6 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/02. Head and Neck Control Rig Method - Part 1 - Hinge Mechanism.zip 3.6 MB
- 20. Section 15 - UV Mapping/Resources/03. Project - Full UV Unwrapping Workflow.zip 3.5 MB
- 19. Section 14 - Shaders and Materials/Resources/10. Input Nodes - Ambient Occlusion.zip 3.5 MB
- 03. Section 3 - Working with Blender/01. Introduction to Working with Blender.mp4 3.4 MB
- 07. Section 5 - Modeling - Curve (Old)/Resources/03. Bevel and Taper.zip 3.3 MB
- 24. Section 19 - Project - Isometric Living Room in Cycles/21. Setting Up Cycles.mp4 3.2 MB
- 19. Section 14 - Shaders and Materials/Resources/36. Shader Nodes - Holdout.zip 3.2 MB
- 19. Section 14 - Shaders and Materials/Resources/59. Texture Nodes - Sky.zip 3.2 MB
- 16. Section 11 - Skinning a Character (Old)/Resources/07. Deforming with the Mesh Deform Modifier.zip 3.1 MB
- 13. Section 9 - Modifiers/Resources/04. Modify - Normal Edit.zip 2.8 MB
- 16. Section 11 - Skinning a Character (Old)/Resources/01. Creating a Character Skeleton.zip 2.8 MB
- 20. Section 15 - UV Mapping/16. UV Stitching.mp4 2.8 MB
- 13. Section 9 - Modifiers/Resources/08. Modify - Vertex Weight Edit.zip 2.8 MB
- 05. Section 4 - Modeling - Mesh/Resources/27. Cleaning Up Your Meshes.zip 2.7 MB
- 13. Section 9 - Modifiers/Resources/23. Generate - Solidify.zip 2.7 MB
- 23. Section 18 - Render (Eevee)/Resources/10. Light Probes in Eevee - Reflection Plane.zip 2.7 MB
- 23. Section 18 - Render (Eevee)/Resources/07. Lighting in Eevee - Spot Light.zip 2.7 MB
- 23. Section 18 - Render (Eevee)/Resources/05. Lighting in Eevee - Point Light.zip 2.7 MB
- 23. Section 18 - Render (Eevee)/Resources/09. World Shader in Eevee.zip 2.6 MB
- 23. Section 18 - Render (Eevee)/Resources/13. Object Volumetrics in Eevee.zip 2.6 MB
- 23. Section 18 - Render (Eevee)/Resources/06. Lighting in Eevee - Sun Light.zip 2.6 MB
- 19. Section 14 - Shaders and Materials/Resources/80. Converter Nodes - ColorRamp.zip 2.6 MB
- 19. Section 14 - Shaders and Materials/Resources/30. Shader Nodes - Anisotropic.zip 2.6 MB
- 22. Section 17 - Render (Cycles)/Resources/19. Render Properties - Simplify.zip 2.6 MB
- 19. Section 14 - Shaders and Materials/Resources/31. Shader Nodes - Diffuse.zip 2.6 MB
- 16. Section 11 - Skinning a Character (Old)/Resources/06. Creating a Mesh Deform Cage.zip 2.5 MB
- 13. Section 9 - Modifiers/Resources/44. Project - Acid Burn Effect.zip 2.5 MB
- 18. Section 13 - Animation/Resources/07. The Shape Key Editor.zip 2.3 MB
- 19. Section 14 - Shaders and Materials/Resources/60. Texture Nodes - Voronoi.zip 2.3 MB
- 16. Section 11 - Skinning a Character (Old)/Resources/02. Parenting to the Armature & Automatic Skinning.zip 2.1 MB
- 13. Section 9 - Modifiers/Resources/01. Modifier Basics.zip 2.1 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/02. Where is My Data Kept.zip 2.0 MB
- 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/05. Example - Medieval Ladder - Using linked Data.zip 2.0 MB
- 11. Section 8 - Constraints/Resources/07. Copy Constraints Demo.zip 2.0 MB
- 19. Section 14 - Shaders and Materials/Resources/84. Converter Nodes - RGB to BW (Black and White).zip 1.9 MB
- 19. Section 14 - Shaders and Materials/Resources/68. Color Nodes - MixRGB.zip 1.9 MB
- 19. Section 14 - Shaders and Materials/Resources/86. Converter Nodes - Math.zip 1.9 MB
- 15. Section 11 - Skinning a Character/Resources/02. Binding the Skeleton to the Character.zip 1.9 MB
- 15. Section 11 - Skinning a Character/Resources/01. Creating Skeleton.zip 1.9 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/21. Spine Control Rig Method - Part 4 - Custom Bone Shapes.zip 1.8 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/19. Spine Control Rig Method - Part 2 - Spine Rig.zip 1.8 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/13. Hand Control Rig Method - Part 3 - Finger Curl Rig.zip 1.8 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/12. Hand Control Rig Method - Part 2 - Joining Fingers to Body and Skinning.zip 1.8 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/07. Shoulder and Arm Control Rig Method - Part 3 - FK Control Shapes.zip 1.8 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/06. Shoulder and Arm Control Rig Method - Part 2 - FK Arm Mechanism.zip 1.8 MB
- 03. Section 3 - Working with Blender/Resources/05. Global Axis Vs. Local Axis.zip 1.7 MB
- 14. Section 10 - Rigging Tools - Animation Skeletons/Resources/04. Armature Object Properties - Part 3 - Pose Library.zip 1.7 MB
- 19. Section 14 - Shaders and Materials/Resources/76. Vector Nodes - Vector Displacement.zip 1.6 MB
- 03. Section 3 - Working with Blender/Resources/16. Appending and Linking.zip 1.6 MB
- 19. Section 14 - Shaders and Materials/Resources/14. Input Nodes - Fresnel.zip 1.5 MB
- 11. Section 8 - Constraints/Resources/23. Pivot.zip 1.5 MB
- 11. Section 8 - Constraints/Resources/18. Action.zip 1.5 MB
- 13. Section 9 - Modifiers/Resources/29. Deform - Cast.zip 1.5 MB
- 20. Section 15 - UV Mapping/Resources/02. UV Editor and UV Mapping Basics.zip 1.5 MB
- 11. Section 8 - Constraints/Resources/13. Transformation.zip 1.5 MB
- 13. Section 9 - Modifiers/Resources/10. Modify - Vertex Weight Proximity.zip 1.5 MB
- 19. Section 14 - Shaders and Materials/Resources/83. Converter Nodes - Combine_Separate XYZ.zip 1.3 MB
- 13. Section 9 - Modifiers/Resources/07. Modify - UV Warp.zip 1.3 MB
- 23. Section 18 - Render (Eevee)/Resources/02. Switching Between Eevee and Cycles.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/78. Converter Nodes - Blackbody.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/67. Color Nodes - Light Falloff.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/89. Converter Nodes - Wavelength.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/88. Converter Nodes - Vector Math.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/69. Color Nodes - RGB Curves.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/63. Color Nodes - Bright Contrast.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/82. Converter Nodes - CombineSeparate RGB.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/64. Color Nodes - Gamma.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/65. Color Nodes - Hue Saturation.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/79. Converter Nodes - Clamp.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/81. Converter Nodes - CombineSeparate HSV.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/66. Color Nodes - Invert.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/85. Converter Nodes - Map Range.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/92. Layout Nodes.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/43. Shader Nodes - Subsurface Scattering.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/40. Shader Nodes - Volumetric Shaders - Part 1 - Cycles.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/44. Shader Nodes - Toon.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/45. Shader Nodes - Translucent.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/37. Shader Nodes - Mix Shader.zip 1.3 MB
- 19. Section 14 - Shaders and Materials/Resources/56. Texture Nodes - Musgrave.zip 1.2 MB
- 16. Section 11 - Skinning a Character (Old)/Resources/05. Completing the Character Skinning.zip 1.2 MB
- 19. Section 14 - Shaders and Materials/Resources/35. Shader Nodes - Hair.zip 1.2 MB
- 19. Section 14 - Shaders and Materials/Resources/11. Input Nodes - Attribute.zip 1.2 MB
- 01. Section 1 - Welcome to The Blender Encyclopedia/03. Coming Soon.mp4 1.1 MB
- 17. Section 12 - Creating a Professional Character Rig/Resources/01. Control Rig Intro.zip 1008.6 KB
- 03. Section 3 - Working with Blender/Resources/10. Object Parenting.zip 974.9 KB
- 15. Section 11 - Skinning a Character/Resources/04. Weight Paint and Complete Deform.zip 963.4 KB
- 15. Section 11 - Skinning a Character/Resources/03. Individual Vertex Deform.zip 961.2 KB
- 19. Section 14 - Shaders and Materials/Resources/33. Shader Nodes - Glass.zip 958.3 KB
- 19. Section 14 - Shaders and Materials/Resources/25. Input Nodes - Vertex Colors.zip 957.5 KB
- 13. Section 9 - Modifiers/Resources/26. Generate - Triangulate.zip 953.4 KB
- 13. Section 9 - Modifiers/Resources/15. Generate - Decimate.zip 951.9 KB
- 10. Section 7 - Drivers (Old)/Resources/01. An Introduction to Drivers.zip 937.8 KB
- 19. Section 14 - Shaders and Materials/Resources/47. Shader Nodes - Velvet BSDF.zip 909.8 KB
- 11. Section 8 - Constraints/Resources/11. Limit Scale.zip 907.6 KB
- 11. Section 8 - Constraints/Resources/22. Follow Path.zip 903.8 KB
- 11. Section 8 - Constraints/Resources/15. Clamp To.zip 898.7 KB
- 11. Section 8 - Constraints/Resources/21. Floor.zip 898.2 KB
- 11. Section 8 - Constraints/Resources/24. Shrinkwrap.zip 897.9 KB
- 13. Section 9 - Modifiers/Resources/32. Deform - Hook.zip 895.5 KB
- 11. Section 8 - Constraints/Resources/12. Maintain Volume.zip 895.1 KB
- 11. Section 8 - Constraints/Resources/10. Limit Rotation.zip 890.7 KB
- 11. Section 8 - Constraints/Resources/17. Stretch To.zip 888.9 KB
- 13. Section 9 - Modifiers/Resources/14. Generate - Build.zip 882.8 KB
- 11. Section 8 - Constraints/Resources/08. Limit Distance.zip 876.5 KB
- 11. Section 8 - Constraints/Resources/09. Limit Location.zip 864.3 KB
- 03. Section 3 - Working with Blender/Resources/03. Basic Tools.zip 848.8 KB
- 13. Section 9 - Modifiers/Resources/39. Deform - Smooth Corrective.zip 801.9 KB
- 05. Section 4 - Modeling - Mesh/Resources/25. Vertex Groups.zip 717.3 KB
- 13. Section 9 - Modifiers/Resources/33. Deform - Laplacian Deform.zip 691.8 KB
- 13. Section 9 - Modifiers/Resources/38. Deform - Smooth.zip 663.5 KB
- 13. Section 9 - Modifiers/Resources/09. Modify - Vertex Weight Mix.zip 655.0 KB
- 19. Section 14 - Shaders and Materials/Resources/87. Converter Nodes - Shader to RGB - Eevee Exclusive Shader Node.zip 647.3 KB
- 19. Section 14 - Shaders and Materials/Resources/48. Shader Nodes - Volume Absorption and Scatter.zip 628.2 KB
- 13. Section 9 - Modifiers/Resources/21. Generate - Screw.zip 584.2 KB
- 13. Section 9 - Modifiers/Resources/12. Generate - Bevel.zip 576.3 KB
- 04. Section 4 - Blender's Data System and Scenes (Old)/Resources/03. Introduction to Data-Blocks and Manipulating Data.zip 575.4 KB
- 13. Section 9 - Modifiers/Resources/37. Deform - Simple Deform.zip 559.4 KB
- 13. Section 9 - Modifiers/Resources/20. Generate - Remesh.zip 554.1 KB
- 03. Section 3 - Working with Blender/Resources/22. Project - Your First 3D Scene - Making a Toy Train.zip 502.7 KB
- 09. Section 7 - Drivers/Resources/14. Project - Muscle Flexing.zip 497.2 KB
- 20. Section 15 - UV Mapping/Resources/11. Exporting a UV Layout.zip 495.9 KB
- 09. Section 7 - Drivers/Resources/10. Input Variables - Single Property.zip 482.4 KB
- 10. Section 7 - Drivers (Old)/Resources/02. Working with Drivers.zip 481.6 KB
- 09. Section 7 - Drivers/Resources/07. Input Variables - Transform Channel.zip 472.9 KB
- 13. Section 9 - Modifiers/Resources/42. Deform - Warp.zip 471.7 KB
- 09. Section 7 - Drivers/Resources/11. Project - Light Switch.zip 460.9 KB
- 19. Section 14 - Shaders and Materials/Resources/20. Input Nodes - Particle Info.zip 441.5 KB
- 13. Section 9 - Modifiers/Resources/24. Generate - Subdivision Surface.zip 425.8 KB
- 18. Section 13 - Animation/Resources/09. Animation in The Graph Editor - Part 2.zip 419.6 KB
- 20. Section 15 - UV Mapping/Resources/04. UV Mapping - Seams and Unwrapping.zip 418.8 KB
- 18. Section 13 - Animation/Resources/08. Animation in The Graph Editor - Part 1.zip 413.0 KB
- 03. Section 3 - Working with Blender/Resources/17. Setting Up Background Images.zip 401.7 KB
- 20. Section 15 - UV Mapping/Resources/07. UV Mapping - Follow Active Quads.zip 399.2 KB
- 20. Section 15 - UV Mapping/Resources/13. Selection - UV Sync Selection.zip 352.2 KB
- 13. Section 9 - Modifiers/Resources/48. Project - Fitting Wipers on Windshields.zip 351.4 KB
- 11. Section 8 - Constraints/Resources/16. Track To, Locked Track and Damped Track Costraints.zip 343.0 KB
- 11. Section 8 - Constraints/Resources/20. Child Of.zip 339.6 KB
- 22. Section 17 - Render (Cycles)/Resources/08. Lighting in Cycles - Emission Shaders.zip 334.2 KB
- 08. Section 6 - Modeling - Surface/Resources/01. Surface Introduction.zip 333.8 KB
- 24. Section 19 - Project - Isometric Living Room in Cycles/Resources/37. Final Render and Compositing.zip 327.3 KB
- 20. Section 15 - UV Mapping/Resources/20. Multiple Objects in One UV Layout.zip 323.2 KB
- 19. Section 14 - Shaders and Materials/Resources/27. Input Nodes - Wireframe.zip 322.4 KB
- 13. Section 9 - Modifiers/Resources/25. Generate - Adaptive Subdivision Surface.zip 320.7 KB
- 19. Section 14 - Shaders and Materials/Resources/13. Input Nodes - Camera Data.zip 310.3 KB
- 20. Section 15 - UV Mapping/Resources/22. Tips and Tricks.zip 304.8 KB
- 03. Section 3 - Working with Blender/Resources/11. Snapping Tools.zip 294.9 KB
- 20. Section 15 - UV Mapping/Resources/08. UV Mapping - Projections and Reset.zip 293.3 KB
- 19. Section 14 - Shaders and Materials/Resources/01. Blender's Material Properties.zip 271.9 KB
- 19. Section 14 - Shaders and Materials/Resources/72. Vector Nodes - Mapping.zip 263.3 KB
- 19. Section 14 - Shaders and Materials/Resources/19. Input Nodes - Object Info.zip 261.8 KB
- 18. Section 13 - Animation/Resources/13. Rotation Calculations - Euler Gimbal Method.zip 260.6 KB
- 05. Section 4 - Modeling - Mesh/Resources/23. Subsurf Modeling - Part 2 - Rules and Tools.zip 257.0 KB
- 09. Section 7 - Drivers/Resources/13. Project - RGB Sliders.zip 244.5 KB
- 19. Section 14 - Shaders and Materials/Resources/94. Project - Object Proximity Shading.zip 243.6 KB
- 09. Section 7 - Drivers/Resources/04. Editing F-Curves.zip 243.1 KB
- 09. Section 7 - Drivers/Resources/03. The Drivers Editor.zip 242.3 KB
- 19. Section 14 - Shaders and Materials/Resources/75. Vector Nodes - Vector Curves.zip 241.6 KB
- 09. Section 7 - Drivers/Resources/09. Input Variables - Distance.zip 239.6 KB
- 09. Section 7 - Drivers/Resources/08. Input Variables - Rotational Difference.zip 238.7 KB
- 09. Section 7 - Drivers/Resources/02. Project - The Basic Driver Workflow.zip 237.1 KB
- 09. Section 7 - Drivers/Resources/06. Combining Multiple Input Variables.zip 236.5 KB
- 19. Section 14 - Shaders and Materials/Resources/09. Texture Coordinates - Reflection.zip 236.1 KB
- 09. Section 7 - Drivers/Resources/05. Scripted Expressions.zip 235.4 KB
- 13. Section 9 - Modifiers/Resources/16. Generate - Edge Split.zip 234.6 KB
- 05. Section 4 - Modeling - Mesh/Resources/22. Subsurf Modeling - Part 1 - Introduction.zip 233.2 KB
- 13. Section 9 - Modifiers/Resources/35. Deform - Mesh Deform.zip 232.0 KB
- 20. Section 15 - UV Mapping/Resources/12. Mesh Editing and UV Correction.zip 230.2 KB
- 19. Section 14 - Shaders and Materials/Resources/58. Texture Nodes - Point Density.zip 224.5 KB
- 05. Section 4 - Modeling - Mesh/Resources/20. Convex Hull, Spin, and Spin Duplicate.zip 224.4 KB
- 10. Section 7 - Drivers (Old)/Resources/03. The Drivers Graph Panels.zip 219.1 KB
- 19. Section 14 - Shaders and Materials/Resources/61. Texture Nodes - Wave.zip 208.8 KB
- 03. Section 3 - Working with Blender/Resources/09. Duplication and Linked Duplicates.zip 206.9 KB
- 13. Section 9 - Modifiers/Resources/22. Generate - Skin.zip 205.8 KB
- 13. Section 9 - Modifiers/Resources/47. Project - Object Instancing Arrays.zip 204.0 KB
- 11. Section 8 - Constraints/Resources/06. Copy Transforms.zip 203.9 KB
- 19. Section 14 - Shaders and Materials/Resources/49. Texture Nodes - Brick.zip 203.3 KB
- 03. Section 3 - Working with Blender/Resources/07. Transformation Orientations.zip 201.9 KB
- 11. Section 8 - Constraints/Resources/05. Copy Scale.zip 201.0 KB
- 11. Section 8 - Constraints/Resources/03. Copy Location.zip 200.5 KB
- 20. Section 15 - UV Mapping/Resources/10. Live Unwrap.zip 199.8 KB
- 13. Section 9 - Modifiers/Resources/05. Modify - Weighted Normals.zip 198.8 KB
- 05. Section 4 - Modeling - Mesh/Resources/17. Knife, Knife Project, and Bisect.zip 198.2 KB
- 20. Section 15 - UV Mapping/Resources/24. Project - Unwrapping an Axe.zip 197.9 KB
- 11. Section 8 - Constraints/Resources/04. Copy Rotation.zip 197.8 KB
- 20. Section 15 - UV Mapping/Resources/09. UV Pinning.zip 197.6 KB
- 10. Section 7 - Drivers (Old)/Resources/10. Example - Mechanical Ink - Part 2 - Rotational Difference Variable.zip 195.7 KB
- 20. Section 15 - UV Mapping/Resources/06. UV Mapping - Lightmap Pack.zip 193.7 KB
- 20. Section 15 - UV Mapping/Resources/05. UV Mapping - Smart UV Project.zip 192.9 KB
- 03. Section 3 - Working with Blender/Resources/12. Origin and Parent Transformations.zip 192.7 KB
- 19. Section 14 - Shaders and Materials/Resources/22. Input Nodes - Tangent.zip 191.9 KB
- 13. Section 9 - Modifiers/Resources/43. Deform - Wave.zip 188.7 KB
- 20. Section 15 - UV Mapping/Resources/15. Welding, Aligning, and Straightening.zip 185.3 KB
- 10. Section 7 - Drivers (Old)/Resources/09. Example - Mechanical Ink - Part 1 - Rotational Difference Variable (Setup).zip 185.3 KB
- 18. Section 13 - Animation/Resources/12. The Curious Case of Animating Rotations.zip 183.3 KB
- 11. Section 8 - Constraints/Resources/19. Armature.zip 179.7 KB
- 19. Section 14 - Shaders and Materials/Resources/02. Project - Your Very First Shaders.zip 178.4 KB
- 20. Section 15 - UV Mapping/Resources/16. UV Stitching.zip 176.9 KB
- 20. Section 15 - UV Mapping/Resources/19. Island Options.zip 176.3 KB
- 02. Section 2 - Understanding Blender/Resources/07. Data Editors.zip 172.7 KB
- 05. Section 4 - Modeling - Mesh/Resources/21. More Selection Tools.zip 170.9 KB
- 05. Section 4 - Modeling - Mesh/Resources/03. Everything's a Triangle.zip 167.2 KB
- 05. Section 4 - Modeling - Mesh/Resources/09. Separating and Joining.zip 154.1 KB
- 19. Section 14 - Shaders and Materials/Resources/17. Input Nodes - Layer Weight.zip 147.8 KB
- 19. Section 14 - Shaders and Materials/Resources/95. Project - Carbon Fiber - Part 1.zip 141.5 KB
- 06. Section 5 - Modeling - Curve/Resources/04. Tilt and Radius.zip 128.4 KB
- 03. Section 3 - Working with Blender/Resources/13. Smooth, Flat, and Auto Smooth Shading.zip 126.6 KB
- 22. Section 17 - Render (Cycles)/Resources/14. Light Paths - Max Bounces.zip 125.6 KB
- 13. Section 9 - Modifiers/Resources/46. Project - Metal Grate.zip 125.4 KB
- 22. Section 17 - Render (Cycles)/Resources/15. Light Paths - Clamping.zip 123.4 KB
- 19. Section 14 - Shaders and Materials/Resources/73. Vector Nodes - Normal.zip 122.9 KB
- 22. Section 17 - Render (Cycles)/Resources/16. Light Paths - Caustics.zip 122.3 KB
- 05. Section 4 - Modeling - Mesh/Resources/05. What are Normals.zip 120.8 KB
- 10. Section 7 - Drivers (Old)/Resources/05. Combining Driver Variables.zip 120.7 KB
- 10. Section 7 - Drivers (Old)/Resources/04. Custom Driver Properties and Variables.zip 120.7 KB
- 05. Section 4 - Modeling - Mesh/Resources/15. Edge Tools - Part 2.zip 120.7 KB
- 05. Section 4 - Modeling - Mesh/Resources/26. Mesh Analysis and Measurements.zip 119.3 KB
- 03. Section 3 - Working with Blender/Resources/02. Selection Tools and Active Selection.zip 119.0 KB
- 03. Section 3 - Working with Blender/Resources/14. Collections and View Layers.zip 118.9 KB
- 20. Section 15 - UV Mapping/Resources/18. Sculpting UVs.zip 117.6 KB
- 20. Section 15 - UV Mapping/Resources/17. UV Stretching.zip 115.6 KB
- 05. Section 4 - Modeling - Mesh/Resources/19. Mirroring Tools.zip 115.4 KB
- 03. Section 3 - Working with Blender/Resources/20. Annotations Tool.zip 114.1 KB
- 03. Section 3 - Working with Blender/Resources/18. More Selection Tools.zip 113.0 KB
- 19. Section 14 - Shaders and Materials/Resources/55. Texture Nodes - Magic.zip 112.2 KB
- 05. Section 4 - Modeling - Mesh/Resources/24. Project - Subsurf Modeling a Coffee Mug.zip 109.7 KB
- 11. Section 8 - Constraints/Resources/02. Adding Constraint and Basics.zip 109.1 KB
- 05. Section 4 - Modeling - Mesh/Resources/14. Edge Tools - Part 1.zip 109.1 KB
- 05. Section 4 - Modeling - Mesh/Resources/06. Selection Tools and Selection Modes.zip 106.9 KB
- 19. Section 14 - Shaders and Materials/Resources/21. Input Nodes - RGB.zip 106.4 KB
- 19. Section 14 - Shaders and Materials/Resources/24. Input Nodes - Value.zip 105.6 KB
- 19. Section 14 - Shaders and Materials/Resources/91. Script Node.zip 104.6 KB
- 13. Section 9 - Modifiers/Resources/31. Deform - Displace.zip 103.9 KB
- 19. Section 14 - Shaders and Materials/Resources/57. Texture Nodes - Noise.zip 103.7 KB
- 19. Section 14 - Shaders and Materials/Resources/62. Texture Nodes - White Noise.zip 103.4 KB
- 05. Section 4 - Modeling - Mesh/Resources/16. Splitting and Ripping.zip 102.5 KB
- 19. Section 14 - Shaders and Materials/Resources/70. Vector Nodes - Bump.zip 101.5 KB
- 05. Section 4 - Modeling - Mesh/Resources/04. Project - Your First 3D Model - Low Poly Axe.zip 101.2 KB
- 05. Section 4 - Modeling - Mesh/Resources/07. Transform Tools and Basic Tools.zip 99.4 KB
- 05. Section 4 - Modeling - Mesh/Resources/28. Editing Normals.zip 99.3 KB
- 19. Section 14 - Shaders and Materials/Resources/77. Vector Nodes - Vector Transform.zip 97.4 KB
- 19. Section 14 - Shaders and Materials/Resources/12. Input Nodes - Bevel.zip 96.3 KB
- 21. Section 16 - Cameras/Resources/06. Camera Properties - Safe Areas, Background Image, and Viewport Display.zip 94.6 KB
- 13. Section 9 - Modifiers/Resources/27. Generate - Weld.zip 94.5 KB
- 18. Section 13 - Animation/Resources/11. FK and IK (Forward and Inverse Kinematics).zip 93.2 KB
- 19. Section 14 - Shaders and Materials/Resources/50. Texture Nodes - Checker.zip 93.1 KB
- 22. Section 17 - Render (Cycles)/Resources/18. Render Properties - Hair.zip 92.7 KB
- 19. Section 14 - Shaders and Materials/Resources/04. Texture Coordinates - Introduction and Generated.zip 92.3 KB
- 19. Section 14 - Shaders and Materials/Resources/05. Texture Coordinates - Normal.zip 92.3 KB
- 19. Section 14 - Shaders and Materials/Resources/06. Texture Coordinates - UV.zip 92.3 KB
- 19. Section 14 - Shaders and Materials/Resources/07. Texture Coordinates - Object.zip 92.3 KB
- 19. Section 14 - Shaders and Materials/Resources/08. Texture Coordinates - Camera and Window.zip 92.3 KB
- 19. Section 14 - Shaders and Materials/Resources/52. Texture Nodes - Gradient.zip 91.6 KB
- 20. Section 15 - UV Mapping/Resources/14. Selection - Sticky Selection.zip 90.2 KB
- 05. Section 4 - Modeling - Mesh/Resources/13. Face Tools - Part 2.zip 88.9 KB
- 05. Section 4 - Modeling - Mesh/Resources/11. Creating Faces and Edges.zip 88.2 KB
- 06. Section 5 - Modeling - Curve/Resources/02. Curve Object Editing.zip 87.8 KB
- 06. Section 5 - Modeling - Curve/Resources/03. Curve Handle Types.zip 87.5 KB
- 14. Section 10 - Rigging Tools - Animation Skeletons/Resources/01. Introduction to Blender's Armatures.zip 86.9 KB
- 12. Section 8 - Constraints (Old)/Resources/98.zip 86.0 KB
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- 22. Section 17 - Render (Cycles)/Resources/17. Render Properties - Volumes.zip 84.9 KB
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