Digital-Tutors - Introduction to Character Rigging in Maya 2014
File List
- 11. Weight painting techniques.mp4 142.6 MB
- 10. Skinning the character.mp4 140.2 MB
- 15. Setting up the foot controls.mp4 94.0 MB
- 03. Finishing the left leg joint chain.mp4 91.5 MB
- 26. Starting on the finger controls.mp4 87.6 MB
- 08. Building joints for the left hand.mp4 87.1 MB
- 27. Finishing the finger controls.mp4 84.7 MB
- 02. Starting on the skeleton.mp4 84.2 MB
- 28. Setting up tail controls.mp4 81.3 MB
- 19. Rigging the knees.mp4 80.3 MB
- 30.Utilizing the Blend Shape Deformer to correct deformations.mp4 80.1 MB
- 04. Adding a hip bone and mirroring the leg chain.mp4 78.0 MB
- 29. Finalizing our rig.mp4 74.5 MB
- 23. The eye controls.mp4 66.4 MB
- 32. Finishing our corrective deformations.mp4 65.2 MB
- 12. Utilizing the component Editor and exporting skin weights.mp4 65.1 MB
- 05. adding joints for the spine neck and head.mp4 63.3 MB
- 14. Creating reverse foot bones.mp4 62.9 MB
- 20. Creating torso controls.mp4 56.6 MB
- 13. Inverse Kinematics and organing our rig with groups.mp4 50.9 MB
- 18. Utilizing Driven Keys to automate movement.mp4 47.0 MB
- 06. Setting up joints for the eyes.mp4 46.8 MB
- 16. Choosing a Rotate Order for your controls.mp4 43.3 MB
- 21. Establishing a center of gravity control.mp4 43.2 MB
- 31. Mirroring a Blend Shape.mp4 40.2 MB
- 22. adding controls for the neck and head.mp4 39.2 MB
- 07. Creating a joint chain for the left arm.mp4 37.0 MB
- 24. Building arm controls.mp4 36.5 MB
- 09. Mirroring our arm chain and rigging the tail.mp4 34.5 MB
- Project_Files.rar 34.2 MB
- 25. Setting up elbow controls.mp4 32.8 MB
- 17. Creating custom attributes.mp4 18.8 MB
- 01. Introduction and project overview.mp4 8.2 MB
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