Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max and Unity
File List
- Project_Files.rar 449.8 MB
- 02. Using Maxstart files to speed up the workflow.mp4 64.8 MB
- 04. Working smarter with TurboSmooth Pro.mp4 54.5 MB
- 05. Applying Texel Density with TexTools.mp4 52.3 MB
- 03. Increasing productivity by customization.mp4 52.0 MB
- 10. Critical thinking and fundamentals of asset creation.mp4 51.9 MB
- 09. Establishing asset scale before authoring textures.mp4 51.5 MB
- 07. Creating actions to save hours of production time.mp4 51.5 MB
- 14. Transforming a standard prop to a hero asset.mp4 49.6 MB
- 11. Achieving better results with texture compression.mp4 47.7 MB
- 08. Implementing naming conventions to increase productivity.mp4 45.5 MB
- 13. Conforming UV's to Texel Density standards.mp4 41.6 MB
- 06. Moving from 3D Max to UVLayout in under 2 seconds.mp4 36.8 MB
- 12. Compressing textures to achieve Texel Density and save memory.mp4 33.5 MB
- 01. Introduction and project overview.mp4 9.0 MB
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