[ DevCourseWeb.com ] Udemy - Create a Fun Pirate Trading Game in PlayMaker and Unity
File List
- ~Get Your Files Here !/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.mp4 197.8 MB
- ~Get Your Files Here !/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold.mp4 174.7 MB
- ~Get Your Files Here !/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4 171.9 MB
- ~Get Your Files Here !/2. Introduction/23. Creating the Pirate Battles.mp4 167.8 MB
- ~Get Your Files Here !/2. Introduction/13. Buy Products and Update the Ship Hold.mp4 164.2 MB
- ~Get Your Files Here !/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.mp4 164.0 MB
- ~Get Your Files Here !/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.mp4 155.9 MB
- ~Get Your Files Here !/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.mp4 154.1 MB
- ~Get Your Files Here !/2. Introduction/21. Getting the Money from Selling Products.mp4 143.7 MB
- ~Get Your Files Here !/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.mp4 129.4 MB
- ~Get Your Files Here !/2. Introduction/20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4 126.2 MB
- ~Get Your Files Here !/2. Introduction/5. Create the Ability to Travel Between Cities.mp4 115.4 MB
- ~Get Your Files Here !/2. Introduction/9. Finalizing the Design of our City Product Game Objects.mp4 111.8 MB
- ~Get Your Files Here !/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.mp4 109.0 MB
- ~Get Your Files Here !/2. Introduction/14. Continue Implementing the Process to Buy Items.mp4 103.1 MB
- ~Get Your Files Here !/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.mp4 102.5 MB
- ~Get Your Files Here !/2. Introduction/17. Make Sure we Have the Money to Buy the Products.mp4 101.8 MB
- ~Get Your Files Here !/2. Introduction/7. Create an FSM for the Products in our Game.mp4 96.4 MB
- ~Get Your Files Here !/2. Introduction/22. Making a Display Message State Machine.mp4 88.0 MB
- ~Get Your Files Here !/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4 86.4 MB
- ~Get Your Files Here !/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).mp4 81.3 MB
- ~Get Your Files Here !/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4 76.2 MB
- ~Get Your Files Here !/2. Introduction/24. Improving the Interface and Implementing Ship Damage.mp4 70.4 MB
- ~Get Your Files Here !/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4 35.0 MB
- ~Get Your Files Here !/1. Chapter 1/1. Introduction to the Course.mp4 31.8 MB
- ~Get Your Files Here !/2. Introduction/23. Creating the Pirate Battles.srt 27.5 KB
- ~Get Your Files Here !/2. Introduction/13. Buy Products and Update the Ship Hold.srt 21.9 KB
- ~Get Your Files Here !/2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold.srt 20.7 KB
- ~Get Your Files Here !/2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.srt 20.6 KB
- ~Get Your Files Here !/2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.srt 20.4 KB
- ~Get Your Files Here !/2. Introduction/6. Use Prefabs to Create Reusable Game Objects.srt 20.0 KB
- ~Get Your Files Here !/2. Introduction/12. Begin Setting Up the State Machine for Buying Products.srt 19.8 KB
- ~Get Your Files Here !/2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.srt 19.5 KB
- ~Get Your Files Here !/2. Introduction/10. Update the Product Pricing Panel when we Change Cities.srt 19.5 KB
- ~Get Your Files Here !/2. Introduction/21. Getting the Money from Selling Products.srt 16.8 KB
- ~Get Your Files Here !/2. Introduction/5. Create the Ability to Travel Between Cities.srt 16.5 KB
- ~Get Your Files Here !/2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).srt 15.5 KB
- ~Get Your Files Here !/2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.srt 14.7 KB
- ~Get Your Files Here !/2. Introduction/9. Finalizing the Design of our City Product Game Objects.srt 14.5 KB
- ~Get Your Files Here !/2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).srt 14.0 KB
- ~Get Your Files Here !/2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.srt 13.7 KB
- ~Get Your Files Here !/2. Introduction/22. Making a Display Message State Machine.srt 13.7 KB
- ~Get Your Files Here !/2. Introduction/20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).srt 13.5 KB
- ~Get Your Files Here !/2. Introduction/7. Create an FSM for the Products in our Game.srt 12.9 KB
- ~Get Your Files Here !/2. Introduction/14. Continue Implementing the Process to Buy Items.srt 11.7 KB
- ~Get Your Files Here !/2. Introduction/17. Make Sure we Have the Money to Buy the Products.srt 11.5 KB
- ~Get Your Files Here !/2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.srt 11.4 KB
- ~Get Your Files Here !/2. Introduction/24. Improving the Interface and Implementing Ship Damage.srt 9.8 KB
- ~Get Your Files Here !/2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.srt 5.3 KB
- ~Get Your Files Here !/1. Chapter 1/1. Introduction to the Course.srt 3.0 KB
- ~Get Your Files Here !/Bonus Resources.txt 386 bytes
- Get Bonus Downloads Here.url 182 bytes
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